SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
Author: Ryan C. Gordon <icculus [at] clutteredmind [dot] org>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 25% (relative to binutils)2
Installed size (on reference hardware): 1.02 MB, 23 files
Dependencies (build time detected): 00-dirtree bash binutils bzip2 coreutils diffutils findutils flac gawk gcc glibc grep libmikmod libogg libsdl libvorbis libx11 libxau libxdmcp libxext linux-header make mktemp net-tools physfs sed smpeg speex sysfiles tar util-linux zlib
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).