Package available in: [trunk]
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, Pike, Python, and Ruby.
Author: Sam Lantinga <slouken [at] libsdl [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Remark: Does cross compile (as setup and patched in T2).
Build time (on reference hardware): 25% (relative to binutils)2
Installed size (on reference hardware): 4.27 MB, 88 files
Dependencies (build time detected): 00-dirtree alsa-lib audiofile bash binutils cf coreutils damageproto dbus diffutils esound findutils fixesproto gawk gcc glibc grep imake inputproto kbproto libdrm libice libpthread-stubs libx11 libxau libxcb libxcursor libxdamage libxdmcp libxext libxfixes libxi libxinerama libxml libxrandr libxrender libxscrnsaver libxxf86vm linux-header make mercurial mesa mktemp mt-st net-tools pkgconfig python randrproto renderproto scrnsaverproto sed sysfiles tar tslib udev xextproto xf86vidmodeproto xkbcommon xproto zstd
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).