libsdl_gfx: A graphics primitive toolkit for SDL1

The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces.

The current components of the SDL_gfx library are:

- Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h)

The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.

... part of T2, get it here

URL: http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/

Author: Andreas Schiffler <aschiffler [at] sympatico [dot] ca>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>

License: GPL
Status: Stable
Version: 2.0.19beta

Remark: Does cross compile (as setup and patched in T2).

Download: http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/ SDL_gfx-2.0.19beta.tar.gz

T2 source: libsdl_gfx.cache
T2 source: libsdl_gfx.conf
T2 source: libsdl_gfx.desc

Build time (on reference hardware): 1% (relative to binutils)2

Installed size (on reference hardware): 0.47 MB, 15 files

Dependencies (build time detected): 00-dirtree bash binutils coreutils diffutils findutils gawk grep libsdl make sed tar

Installed files (on reference hardware): [show]

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).